Thought i’d have fun just rapidly bashing out some robot designs.
trying to give each one its on silhouette was a challenge but worth while. a lot of inspiration from team fortress here but trying to do something different. I’m currently painting some of them up so look out for them in the future.
Twenty Seven. or “Sev”
my half orc ninja/ fighter in Pathfinder campaign. Fangwood Keep
this guy was quite fun to design. as his occupation and the campaign necessitated for a stealth oriented fighter. basically an assassins creed like build that allows for intense amounts of violence then slipping back into the shadows. the campaign is also a winter based one so i thought it would be cool to add winter elements into his design. as for the overall look i went with a quite modern black ops look. applying modern military designs to a fantasy setting always looks cool to me.
As for his name, i basically roll play him as the result of a brutal eugenics experiment in half orc genetics, to create a purebred half ork fighter. a bit like grunt from mass effect.
so far this guys been incredibly fun to play. his build if anyone’s interested
2 levels in fighter (two handed fighting)
2 levels Ninja (mirror image ninja trick)
Waraxe, sawtooth saber, kerambit, cycle, heavy crossbow (various other gadgets and grenades)
my first attempt at using halftone.
I’ve been drawing historical stuff for ages so ive been craving to draw some contemporary/ future stuff. so anyway this is detective Taka from a story i’m developing from an old idea i had about a future noir thriller thing.
the joy’e of pranks.
This nerdgasum is a long overdue birthday present for my friend Rozie of Heartache cakes
Hoping to appeal to her many fandomes
Sword Photography - Rise of the Knights
Source: Copyright 2014 © Foto Forge
probably not the most creative of pinups but i needed to paint something to get myself back into the flow of painting this way.
Hail to the king
So, to Celebrate being able to draw whatever i want after a 5 month project, is my take on Godzilla, king of monsters.
Here’s more material from my theory lectures. I made these clips to analyze various timing styles by showing the exact frame overlap of each animation. The clips on the left basically isolate the motion and allow us to see and compare it clearly - without design, color or sound distracting our brains.
My last post showed how motion-contrast was something that evolved over time. These examples show how motion, as it’s own aesthetic, eventually branched out into different schools of timing. Each one is a refined method of representing movement in a stylized way. They don’t strive towards realism, their beauty is in how unrealistic they are while still communicating ideas. They are all solutions to the same problem: how does a character get from one place to another.
Animation schools are extremely dogmatic about teaching essentially Disney timing, the 3d animation we see in the cinema is just a continuation of these old principles. There’s nothing inherently wrong with that, but theres so much else to explore. A lot of (dumb) people dismiss South Park’s animation, but it’s an education in minimalism. Richard Williams’s style (the 2nd clip) is obsessively smooth and floaty. Anime uses very few drawings and feels choppy and solid.
Hopefully this shows you that animation is basically music, theres entire genres of motion if you look deep enough.
The Forest Spirit gives life and takes life away. Life and death are his alone.
Late to the witchsona party and no scanner but meh.
Anyway. The Wolf Witch.
Can summon wolves from anywhere.
Has no control whatsoever over the wolves after they are summoned.